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Case study

Using digital tools you feel comfortable with to give students an authentic learning experience

Active learning | Case study | CBL | Investigation

Sarah Watson reflects on using familiar tools to develop an innovative simulation for her Accounting and Finance students.

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The lab sheet as tutor: scaffolding students and those who teach them

Active learning | Case study | CATE

Jon White explains how writing every lab worksheet in two editions, one for students and one for tutors, supports absent students and new teaching staff.

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Developing immersive experiences to support dementia education 

Case study | CHSS | Immersive Learning

A project between UWE Bristol, NHS colleagues and external developers has created immersive VR and 360-degree experiences to help learners explore the challenges of living with dementia.

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Building community through Ultra discussions

Blackboard Ultra | Case study | CHSS | Discussion | Inclusive Learning

Paul Redford shares how he has made discussions a central part of the fully online MA Education Leadership

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MA Journalism: Building AI assistants that encourage students to think 

Artificial Intelligence | Case study | Copilot

Using Microsoft Copilot Studio to create AI assistants that support practice, feedback and independent learning without simply giving students the answers. 

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Feedback that sticks: case study from Occupational Therapy

Blackboard Ultra | Case study | CHSS | Digital Assessment | Digital Pedagogy

In the third post in the series Hazel Cottle shares how she has been actively investigating and trialing changes to feedback practice

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Teaching Students to question AI, not fear it

Artificial Intelligence | Case study | CHSS | Digital Assessment

Dr Liz Anderson shares development of a student-focused AI literacy resource for use within the Biomedical and Biological Sciences programmes at UWE.

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Developing an immersive ‘Stop and Search’ scenario for policing

Case study | CHSS | Immersive Learning

The Digital Learning Team have developed an interactive 360° scenario that places students in realistic policing situations

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AI-Proofing assessment through code vivas 

Artificial Intelligence | Case study | CATE

Simon Emberton explains how a first-year programming module was redesigned to focus on assessing student understanding

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Gamifying finance education: using AI to create engaging and authentic learning

Active learning | Artificial Intelligence | Case study

Four Bristol Business School academics share how they used AI to help create WorkReady Finance, a phone-based business game that turns finance concepts into real-world decisions.

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From spreadsheet chaos to a collaborative student support tracker 

Case study | CHSS | Data | Microsoft Forms | Staff Development

Case study on a practical solution to improve collaboration and student support across teams

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Cops uncuffed: Creating podcast resources for policing students 

Acquisition | Adobe Express | Case study | CHSS | Inclusive Learning

Dominic McVeigh showcases a project using podcasting to create learning resources for policing and criminal justice students

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Creating short videos to support students with primary research 

Acquisition | Adobe Express | Case study | CHSS | Digital Capability | Digital Pedagogy | Staff Development

Claire Holmes showcases her Digital Skills Gold project - a short video resource to help healthcare students understand the difference between primary and secondary research

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Standardising marking information for policing assessors

Case study | Digital Assessment | Panopto

Ian Lowe shares how he improve the consistency and accessibility of assessor marking guidance across the policing programme

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Transforming collaboration: Developing our staff Sharepoint hub

Case study | CHSS | Staff Development

Alison Arrowsmith, Senior Midwifery Lecturer, shares a project to design, develop, and implement a new staff SharePoint site for the midwifery team

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Using Blackboard Forms as a portfolio tool: Reflections from a professional short course 

Blackboard Ultra | Case study | Digital Assessment | Microsoft Forms

This case study looks at how Blackboard Ultra Forms were piloted as a lightweight portfolio tool

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Using Ultra’s AI conversation tool to support student assessment confidence

Artificial Intelligence | Blackboard Ultra | Case study | Digital Assessment | Digital Pedagogy

This case study examines how Blackboard Ultra’s AI conversation tool was piloted to provide assessment support

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Using ‘Release Conditions’ rules in Blackboard Ultra

Blackboard Ultra | Case study | Digital Assessment | Inclusive Learning

Two examples of using Release Conditions to control access to online exams

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Bringing post‑partum psychosis to life through immersive simulation

Artificial Intelligence | Case study | CHSS | Immersive Learning

This case study explores a collaborative project to design an immersive learning experience for Year 3 Mental Health Nursing students

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Unlocking the potential of videogames in Politics and IR teaching (and beyond)

Active learning | Case study

In this case study Dr Jane Kirkpatrick shows how videogames can be used to support experiential learning of complex social and political ideas.

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Latest articles

Article banner image showing a human hand interacting with digital tools

Using digital tools you feel comfortable with to give students an authentic learning experience

Sarah Watson reflects on using familiar tools to develop an innovative simulation for her Accounting and Finance students.

Anti-racism in Higher Education: A candid conversation

Anti-racism in Higher Education: A candid conversation

A podcast conversation between three Black men at UWE Bristol prompts Temba Mahari to reflect on anti-racism as everyday cultural change.

The Lab Sheet as Tutor: Scaffolding technical learning for students and for those who teach them

The lab sheet as tutor: scaffolding students and those who teach them

Jon White explains how writing every lab worksheet in two editions, one for students and one for tutors, supports absent students and new teaching staff.

What can digital learning pinch from games accessibility?

What can digital learning pinch from games accessibility?

Digital accessibility expert Ghizzi Dunlop attended the GA Conference to explore what digital learning could learn from the event.

students dementia

Developing immersive experiences to support dementia education 

A project between UWE Bristol, NHS colleagues and external developers has created immersive VR and 360-degree experiences to help learners explore the challenges of living with dementia.

Building community through Ultra discussions

Building community through Ultra discussions

Paul Redford shares how he has made discussions a central part of the fully online MA Education Leadership

ALT Conference 2026: Learning without Edges

ALT Conference 2026: Learning without Edges

Harriet Watkinson, Digital Learning Designer, reflects on attending the 2026 Association of Learning Technology conference

MA Journalism: Building AI assistants that encourage students to think

MA Journalism: Building AI assistants that encourage students to think 

Using Microsoft Copilot Studio to create AI assistants that support practice, feedback and independent learning without simply giving students the answers. 

View our entire list of articles!

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Digital Learning TEAM

The Digital Learning Team (DLT) supports all UWE Bristol staff with teaching responsibilities to design and deliver effective, engaging learning experiences using a range of digital tools and pedagogical approaches.

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  • Home
  • Digital Pedagogy
    • in CATE
    • in CBL
    • in CHSS
    • Learning Design
    • Blended Learning
    • Digital Assessment
    • Inclusive Learning
    • Immersive Learning
  • Tools
    • Adobe Express
    • Blackboard Ultra
    • LinkedIn Learning
    • Mentimeter
    • Microsoft Teams
    • Panopto Copy
    • PebblePad
    • Reading Lists
    • Xerte
    • + Supplementary Tools
  • About Us
  • Tools Matrix
  • Latest Articles